More soldiers, more protection, etc. [size=8] CAGE - Continue After Game's Ending ... Quests, yes, the post-game Mojave won't be a boring place with nothing to do, I plan to add lots of quests. He was never designed to be a caregiver, he was designed and programed for one mans greed. It's a pretty ominous ending. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Only because you don't need to kill off any major factions, only keep them away from Hoover Dam. Maybe Courier 6 shuts down Yes Man, as he is mostly no longer needed, and the Courier knows Yes Man's newfound "assertion" could be a threat to his independent state. Yes Man's ending is variable, depending on karma and choices. It means that he could very well start acting on his own. Agreed about Yes-Man, though. Only independent ending makes people flock to New Vegas like it's some kind of a wonder city , Yes Man is off for some time so the parameters you give him are only for the inside and NCR/Legion . http://www.youtube.com/watch?v=8k9OYIfG8C4. The diplomatic solution - if you want to talk to the King, you have to pay enter fee: 1. Installing the updates. And there's not a damn thing the Courier or anyone can do about it when that happens, because he has access to all of House's systems, controls all of the Securitrons, and can't even be killed. The Courier is more Yes-Mans tool than you are when you work for House. ... New Vegas canon ending … Fallout New Vegas has four 'main' endings: supporting House, supporting the NCR, backing Caesar's Legion, or working with Yes Man for an independent New Vegas. Things That Go Boom. To find Yes Man, enter The Topscasino and proceed straight ahead past the casino floor to the elevator bank (near the sign that says "Elevators out of Order"). Yes Man ending means you're kinda your own faction), you can literally do everything for a faction then decide to switch to Yes Man. Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks.It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. As a courier once left for dead by a mysterious man in a striped suit, the player must now set out to find his assailant and uncover the secrets of the enigmatic ruler of New Vegas. Certainly, we also see in the epilogue that there's no, "Yes Man eventually returned and became the Overlord." The Courier wouldnt really be that much of a big deal outside of Vegas, I guess.. Normally, you'd find me siding with Yes Man because the choices that the writers have allowed us as players are narrow, contrived, and most players want that, "best ending," feeling of accomplishment. It`s the fallback option for when you can`t side with House, Legion or NCR anymore. But if your Courier's basically a decent person and helps people, then everyone does fairly well out of an independent Vegas. Yes Man even respawns if you kill him. Yes Man was originally a generic Securitron robot programmed to work for Mr. House, like all the other Securitrons found on the New Vegas Strip. NCR would probably be SAFER for the people of the Mojave. The reprogramming was extensive, and resulted in Y… And you can damn well bet that when he wakes up, things are going to be different in Vegas. I too used to be a Yes Man Ending player but some new information has changed my mind, 1) None of the Yes Man endings give any hint at all that the Courier is involved in anyway with the governing of NV stating only that the Courier was responsible for independence (see http://fallout.wikia...w_Vegas_endings), 2) Yes Man states that he will undergo an upgrade to become more assertive. To gain access to Yes Man, the Courier must either kill Benny in the casino, sleep with him (requires the Black Widow perk), present Swankwith evidence of Benny's treachery, or confront him and force him to flee to The Fort. Previous mods allowed players to … The only ending where you can outright ally with the BoS is NCR though. Depending on the type of Courier you were, it could be good or bad. While talking to the King you can mention, that you had to pay - you'll get your caps back. At best you can leave them alone in the Yes Man ending. An absolute ruler wouldn't be bad if they were absolutely good! Yes, but the ending theme is also about independence and freedom from NCR. Regardless, we're just flinging interpretations at each other now. It's not necessarilly going to happen in the Courier's lifetime. Just ignore? I figured that the Yes Man! Not all people from wasteland , and he goes offline later . ... the computer consoles in the Lucky 38 now get disabled along with Yes Man/House in the appropriate endings. Given that the entirety of the ending is changed by this, removing the POINT of Yes Man being a force for the independence of Vegas and instead becoming another tyrant like Mister House, I think is basically just kicking the character's ending out from under them. What does he mean by this? It's all semantics, neither name for that path is official. I made a character who was mainly intelligence, charisma, and luck, the 3 things that would make a good leader. The contents of the endings are only visible with subtitles turned on. The philosophical debates around Fallout: New Vegas and the factions you can choose from are pretty much unending, and ongoing even to this very day. All trademarks are property of their respective owners in the US and other countries. Lore wise. yes man only helps the strip. 1 Base game 1.1 Tutorial quests 1.2 Main quests 1.3 Main quest arcs 1.3.1 Independent/Yes Man quests 1.3.2 Mr. House quests 1.3.3 New California Republic quests 1.3.4 Caesar's Legion quests 1.4 Side quests 1.5 Unmarked quests 2 Dead Money 3 Honest Hearts 4 Old World Blues 5 Lonesome Road 6 Notes 7 See also Note: with the exception of Ain't That a Kick in the … Care to prove Yes-Man had no self will? Well, Yes Man gives you control over New Vegas while he's downloading and it took Mister House 197 years to get his software right. I really don't know where people get this idiotic idea that because it says 'Independence' it means 'I get to take over as god-king'. But when i tried to continue the game it would always put me just before i spoke with the NCR general (which was my … So, is it possible to side with Yes Man and getting support from the Enclave as well? I prefer the Neutral Vegas endings over the NCR and Legion, but it is a tough choice as to House or Yes Man. WTH? Though I admit they are too expansionist they provide good help to their citizens (maybe not to people who aren't their own though) and are democratic. Games. Navigation Game Wiki Take the second elevator on the right to the 13th floor. Exit the elevator, … Also, if you check the link for all the ending slides you will see that on Slide 27, Option 4 Hanlon is elected Senator of Redding and in Slide 27, Option 3 Oliver and Kimball are denounced by opportunistic senators, Shrug, I agree that until Mister Sawyer or perhaps others come here and correct us about the characters' intent and so then we're just speculating. Actually, it never stated he doesn't take over either. In contrast, Fallout: New Vegas' courier may support a free and independent New Vegas with the Yes Man ending, may continue the current path of New Vegas … I thought Mr. House was committed to seeing Vegas prosper along with the Mojave. So either Legion or House would be best for the Mojave. I can only see two possibilities. I'm not sure if he can even think about the world outside his own shiny well lit little corner of it, safely tucked away in the strip. This is important as it is possible to close off all other endings and thus Yes Man is the only choice to complete the game. Yes Man ending can't side with Brotherhood or Remnants? Narrated by Neil # Slide. Personally yes, I didn't wanna run around New Vegas with it being owned by 1 of the major factions. Yes Man doesent seem to care for the people of the Mojave at all,. (Even though Yes-man strongly hints at a potential forced take over in his dialogue at the end). yup messed it up yesterday and a strange thing benny is both in the prez suite and at the fort on my saved game. 1. you can return t… Install via NMM or unzip 7z to Fallout New Vegas Data folder. I also don't like the idea of the Courier ruling the Mojave. then he says he's going to upgrade his personality to make him more assertive. It makes sense he's nieve/apathetic. That is followed by "It was fun, bye" or something like that. New Vegas, revered by the Fallout cognoscenti, now has a proper end-game mod, in which the world goes on after the all-out fight at Hoover Dam. To Uninstall Remove via NMM or delete esp from Fallout New Vegas … No one here is saying that he's evil; but what he is is being less predictable. © Valve Corporation. A Bad Karma Courier essentially has unimaginable power over the region. Brutal psycopath = New Vegas is screwed. It seems actually quite contrary to what the word, and state of being, assertive means, Which is why I included the fact that it was pending citation, but throwing it out still changes my beliefs not a bit as I feel there is sufficient evidence elsewhere. The problem is, you keep saying 'The courier is leader' in Independence, and that's simply not true. In-game condition 1 Though some … ... Added the option to choose whether you want Securitrons and rioting in New Vegas in an independent ending. videogame_asset My games. Which, personally, I … :banghead: I suppose that the Mojave is just one small place compared to the rest of the world. For the sake of this discussion, I tend to interpret the game as basically saying you have a free reign without having to work throough Yes Man as an intermediary anymore. Colonel Martyr, I suppose it's because... NCR I would say. Plus i never liked any of them except the Brotherhood anyway. 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